

#Blizzard spell queue window windows
I love games that are slightly creepy and atmospheric, and if it’s raining, with the windows open, and I’m either snuggled on the couch or in my computer chair, wrapped in a fluffy blanket? That’s just a good time. My favorite gaming condition is roughly similar. Frankenstein, Rebecca, Turn of the Screw, or even more modern Gothic-themed stories in a similar vein like Interview with a Vampire just work better like that, both in terms of comfort level and slightly spooky ambiance. My favorite reading condition is during a mid-afternoon summer thunderstorm, in a dark room, in bed, with the window open, reading Gothic fiction. How would you romanticize your time playing video games? Had to comment on imgur: “As a kid, I did enjoy a nice Christmas playing Final Fantasy 6 for the first time while it was snowing outside.” I’m no writer but still, good memories! Of course, the raid lead could call out to let the stack fall and then start the cycle again to preserve your mages, but what’s the fun in that? The Ignite would continue to roll as the other Mages cast their fire crit spells.
#Blizzard spell queue window full
And again.įurthermore, there was only one Ignite stack for the full group, so if you had three Mages, the first Mage to crit would “own” the Ignite stack, and as the mages continued to crit that Ignite would get bigger and bigger, until that Mage went splat. And then if you or another Mage crit again, it would roll back to full duration, and the damage from both previous crits would stack again. If you crit again while the Ignite was active, the DoT timer would reset back to full, and the new damage would be stacked on top of the old. Ignite applied a DoT to your target when you crit. Way back when - or really, currently in WoW Classic, in any raid beyond BWL with the huge amounts of fire resist - Mages that wanted to go out in an actual blaze of glory would go for a very crit-heavy Fire build revolving around Ignite. When people were pugging end game dungeons as mini-raids, if you had just one more Mage with you, that stuff got silly. I don’t think I even need to explain why. The other is being able to store up instant Pyroblasts so I could fire off two of them in a row. I just felt like I screwed it up every time. The current one isn’t bad, and might even be more fitting for the fire mage’s instant cast-heavy playstyle. I had an addon that told me when to use it, and not only did it feel good to know I was doing it right, the spell cast with this very satisfying “BOOM” sound. The first is the old style of Combustion – it combined all your fire mage’s DoTs into one super-DoT that ticked along with the rest of them. Q4tQ: inspired by a discussion below, what removed/reworked/nerfed ability from the past do you miss the most?
